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DK show column #0015: Tombstone’s Tightwad Tips

Thursday, November 19th, 2009

It’s about that time of year when gamers’ heads fill with the delights of holiday wish-lists but their pocketbooks empty of any usable coinage to make those wishes come true.

DK show Column #0010: Retro Just Crazy

Saturday, July 18th, 2009

Let me go on the record as saying that I don’t understand the retro game craze.
Theoretically, I am the retro game pusher’s target market: an aging gamer who remembers the “Golden Age” of video gaming in the ‘70s and ‘80s. The problem is, I do remember the “Golden Age” of video gaming in the ‘70s and [...]

DK show column #0008: The Fall of a Favorite Franchise, Part One

Thursday, May 7th, 2009

“When it’s done” apparently wasn’t fast enough. Yesterday, Joe Siegler of 3D Realms confirmed through a one-line forum post that this is not a marketing stunt: the development company behind Max Payne, Wolfenstien, and the Duke Nukem franchise has closed its doors for good.
At the time of this writing, the official 3D Realms forum is [...]

DK Show Column #0006: The Power of ‘Fuck’

Saturday, March 28th, 2009

With the release of House of the Dead: Overkill, Wii gamers will experience blood, gore, a zombie mutant with jiggling boobs and 189 uses of the word “fuck,” setting a new Guinness world record for most “fucks” in a video game. 

DK Show Column #0005: Playing God™

Monday, March 16th, 2009

Some of us rack up hundreds of hours going on side-quests, playing mini-games, or gathering resources in the quest for more power and glory in our games. Others just skip all that nonsense and go straight to playing an omniscient creator. I understand the appeal of the various “simulated life” games. At the center is [...]

DK Show Column #0004: A Lesson in Tactful Reporting

Sunday, March 1st, 2009

This just in: Gaming Journalism has lost its damn mind.
Today, v4vg.com announced that Microsoft is looking for a few new employees to work on “a new experience in the Halo universe.” “Microsoft is currently looking out for lead Designer(s), executive producer(s), lead environment artist(s),technical art director(s), senior concept artist(s), and an animation director(s) for their [...]