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“When it’s done” apparently wasn’t fast enough. Yesterday, Joe Siegler of 3D Realms confirmed through a one-line forum post that this is not a marketing stunt: the development company behind Max Payne, Wolfenstien, and the Duke Nukem franchise has closed its doors for good.

At the time of this writing, the official 3D Realms forum is straining under the weight of some understandably heavy traffic in a single thread that is eight hours old and 12 pages deep. It’s here, on page four of this thread, where Siegler, the webmaster for 3D Realms, offered a short confirmation after another poster mentioned an interview Siegler had recorded just the day before.

“When I recorded that I didn’t know,” Siegler said. “It’s not a marketing thing. It’s true. I have nothing further to say at this time.”

Finally, sister-developer Apogee Software and publisher Take-Two Interactive offered updates on their involvement and how the companies were affected.

“We can confirm that our relationship with 3D Realms for Duke Nukem Forever was a publishing arrangement, which did not include ongoing funds for development of the title,” said Alan Lewis,Take-Two’s VP of communications, “In addition, Take-Two continues to retain the publishing rights to Duke Nukem Forever.” 

Apogee, who is developing the latest Duke Nukem games for the DS and PSP systems, had even less to say, but confirmed that the upcoming handheld titles will continue on schedule.

“Deep Silver and Apogee Software are not affected by the situation at 3D Realms,” a representative told a reporter from Shack News.

We will be covering this in Episode 8. After a hiatus, this is a rough thing to come back to. Especially since it hits close to home for a few of us at DK.  We’ll explain why, and hopefully have some new info during/after the show.

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14 Responses to “DK show column #0008: The Fall of a Favorite Franchise, Part One”

  1. Shigatai says:

    They just didn’t want to finish the game for us, did they? -.-

    • Clearly not. :-( I’m excited to podcast tonight about this and bitch about how long I’ve been waiting for the game.

      • Shigatai says:

        Oh, you will be on the next podcast? Cool, a new panel member. Look forward to seeing, excuse me, poor choice of words, hearing you.

  2. That’s a good question. I guess I just don’t do nicknames. ;-)

  3. Tayo isn’t an alternate name/handle either. I’m not clever enough to come up with a cool handle.

    • Yeah it is … your name is Theodore, dude. Just ’cause everybody calls you “Tayo” in real life doesn’t make it less of a nickname.

      • My thoughts exactly.

      • Tayo is how you pronounce Theo in German. I’ve gone by Tayo my entire life; my mom doesn’t even call me Theodore. Therefore, I don’t consider “Tayo” to be a nickname since it is a part of my real name, just like how I don’t consider Al, Bob, Rob or Jim nicknames either. A nickname is something like “Switch,” “Lunchbox,” “Shorty,” “Slim” or “Fatty.” Nicknames are essentially adjectives that describe a persons personality, vocation or looks (sometimes ironically).

        That’s my take on it, at least. Don’t agree with me, but I had to get that off my chest.

  4. Shigatai says:

    Next episode, you guys should just see if you can make up a name for Jimmy lol.

  5. guitarist says:

    well I know that you love tetris switch so heres a great web site to cheer you up. http://www.tetrisfriends.com/

  6. Max Payne is my favorite game and i also like the movie.-~”

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